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Code Editor : Camera.js
import { WebGLCoordinateSystem } from '../constants.js'; import { Matrix4 } from '../math/Matrix4.js'; import { Object3D } from '../core/Object3D.js'; class Camera extends Object3D { constructor() { super(); this.isCamera = true; this.type = 'Camera'; this.matrixWorldInverse = new Matrix4(); this.projectionMatrix = new Matrix4(); this.projectionMatrixInverse = new Matrix4(); this.coordinateSystem = WebGLCoordinateSystem; } copy( source, recursive ) { super.copy( source, recursive ); this.matrixWorldInverse.copy( source.matrixWorldInverse ); this.projectionMatrix.copy( source.projectionMatrix ); this.projectionMatrixInverse.copy( source.projectionMatrixInverse ); this.coordinateSystem = source.coordinateSystem; return this; } getWorldDirection( target ) { return super.getWorldDirection( target ).negate(); } updateMatrixWorld( force ) { super.updateMatrixWorld( force ); this.matrixWorldInverse.copy( this.matrixWorld ).invert(); } updateWorldMatrix( updateParents, updateChildren ) { super.updateWorldMatrix( updateParents, updateChildren ); this.matrixWorldInverse.copy( this.matrixWorld ).invert(); } clone() { return new this.constructor().copy( this ); } } export { Camera };
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