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Code Editor : Cylindrical.js
/** * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system */ class Cylindrical { constructor( radius = 1, theta = 0, y = 0 ) { this.radius = radius; // distance from the origin to a point in the x-z plane this.theta = theta; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis this.y = y; // height above the x-z plane return this; } set( radius, theta, y ) { this.radius = radius; this.theta = theta; this.y = y; return this; } copy( other ) { this.radius = other.radius; this.theta = other.theta; this.y = other.y; return this; } setFromVector3( v ) { return this.setFromCartesianCoords( v.x, v.y, v.z ); } setFromCartesianCoords( x, y, z ) { this.radius = Math.sqrt( x * x + z * z ); this.theta = Math.atan2( x, z ); this.y = y; return this; } clone() { return new this.constructor().copy( this ); } } export { Cylindrical };
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