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Code Editor : WebGL3DRenderTarget.js
import { WebGLRenderTarget } from './WebGLRenderTarget.js'; import { Data3DTexture } from '../textures/Data3DTexture.js'; class WebGL3DRenderTarget extends WebGLRenderTarget { constructor( width = 1, height = 1, depth = 1 ) { super( width, height ); this.isWebGL3DRenderTarget = true; this.depth = depth; this.texture = new Data3DTexture( null, width, height, depth ); this.texture.isRenderTargetTexture = true; } } export { WebGL3DRenderTarget };
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