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ArrowHelper.js
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AxesHelper.js
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Box3Helper.js
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BoxHelper.js
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CameraHelper.js
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DirectionalLightHelper.js
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GridHelper.js
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HemisphereLightHelper.js
2
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PlaneHelper.js
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PointLightHelper.js
1.68
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PolarGridHelper.js
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SkeletonHelper.js
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SpotLightHelper.js
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Code Editor : GridHelper.js
import { LineSegments } from '../objects/LineSegments.js'; import { LineBasicMaterial } from '../materials/LineBasicMaterial.js'; import { Float32BufferAttribute } from '../core/BufferAttribute.js'; import { BufferGeometry } from '../core/BufferGeometry.js'; import { Color } from '../math/Color.js'; class GridHelper extends LineSegments { constructor( size = 10, divisions = 10, color1 = 0x444444, color2 = 0x888888 ) { color1 = new Color( color1 ); color2 = new Color( color2 ); const center = divisions / 2; const step = size / divisions; const halfSize = size / 2; const vertices = [], colors = []; for ( let i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) { vertices.push( - halfSize, 0, k, halfSize, 0, k ); vertices.push( k, 0, - halfSize, k, 0, halfSize ); const color = i === center ? color1 : color2; color.toArray( colors, j ); j += 3; color.toArray( colors, j ); j += 3; color.toArray( colors, j ); j += 3; color.toArray( colors, j ); j += 3; } const geometry = new BufferGeometry(); geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); const material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } ); super( geometry, material ); this.type = 'GridHelper'; } dispose() { this.geometry.dispose(); this.material.dispose(); } } export { GridHelper };
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